write时调用native方法,windows的话,找到这个:
https://github.com/JetBrains/jdk8u_jdk/blob/master/src/windows/native/java/net/SocketOutputStream.c
/* * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */
#include <windows.h> #include <winsock2.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <malloc.h> #include <sys/types.h>
#include "java_net_SocketOutputStream.h"
#include "net_util.h" #include "jni_util.h"
/************************************************************************ * SocketOutputStream */ static jfieldID IO_fd_fdID;
/* * Class: java_net_SocketOutputStream * Method: init * Signature: ()V */ JNIEXPORT void JNICALL Java_java_net_SocketOutputStream_init(JNIEnv *env, jclass cls) { IO_fd_fdID = NET_GetFileDescriptorID(env); }
/* * Class: java_net_SocketOutputStream * Method: socketWrite * Signature: (Ljava/io/FileDescriptor;[BII)V */ JNIEXPORT void JNICALL Java_java_net_SocketOutputStream_socketWrite0(JNIEnv *env, jobject this, jobject fdObj, jbyteArray data, jint off, jint len) { char *bufP; char BUF[MAX_BUFFER_LEN]; int buflen; int fd;
if (IS_NULL(fdObj)) { JNU_ThrowByName(env, JNU_JAVANETPKG "SocketException", "Socket closed"); return; } else { fd = (*env)->GetIntField(env, fdObj, IO_fd_fdID); } if (IS_NULL(data)) { JNU_ThrowNullPointerException(env, "data argument"); return; }
/* * Use stack allocate buffer if possible. For large sizes we allocate * an intermediate buffer from the heap (up to a maximum). If heap is * unavailable just use our stack buffer. */ if (len <= MAX_BUFFER_LEN) { bufP = BUF; buflen = MAX_BUFFER_LEN; } else { buflen = min(MAX_HEAP_BUFFER_LEN, len); bufP = (char *)malloc((size_t)buflen); if (bufP == NULL) { bufP = BUF; buflen = MAX_BUFFER_LEN; } }
while(len > 0) { int loff = 0; int chunkLen = min(buflen, len); int llen = chunkLen; int retry = 0;
(*env)->GetByteArrayRegion(env, data, off, chunkLen, (jbyte *)bufP); if ((*env)->ExceptionCheck(env)) { break; } else { while(llen > 0) { int n = send(fd, bufP + loff, llen, 0); if (n > 0) { llen -= n; loff += n; continue; }
/* * Due to a bug in Windows Sockets (observed on NT and Windows * 2000) it may be necessary to retry the send. The issue is that * on blocking sockets send/WSASend is supposed to block if there * is insufficient buffer space available. If there are a large * number of threads blocked on write due to congestion then it's * possile to hit the NT/2000 bug whereby send returns WSAENOBUFS. * The workaround we use is to retry the send. If we have a * large buffer to send (>2k) then we retry with a maximum of * 2k buffer. If we hit the issue with <=2k buffer then we backoff * for 1 second and retry again. We repeat this up to a reasonable * limit before bailing out and throwing an exception. In load * conditions we've observed that the send will succeed after 2-3 * attempts but this depends on network buffers associated with * other sockets draining. */ if (WSAGetLastError() == WSAENOBUFS) { if (llen > MAX_BUFFER_LEN) { buflen = MAX_BUFFER_LEN; chunkLen = MAX_BUFFER_LEN; llen = MAX_BUFFER_LEN; continue; } if (retry >= 30) { JNU_ThrowByName(env, JNU_JAVANETPKG "SocketException", "No buffer space available - exhausted attempts to queue buffer"); if (bufP != BUF) { free(bufP); } return; } Sleep(1000); retry++; continue; }
/* * Send failed - can be caused by close or write error. */ if (WSAGetLastError() == WSAENOTSOCK) { JNU_ThrowByName(env, JNU_JAVANETPKG "SocketException", "Socket closed"); } else { NET_ThrowCurrent(env, "socket write error"); } if (bufP != BUF) { free(bufP); } return; } len -= chunkLen; off += chunkLen; } }
if (bufP != BUF) { free(bufP); } }
net_util_md.h --------------------------- #define MAX_BUFFER_LEN 2048 #define MAX_HEAP_BUFFER_LEN 65536
所以,输出的字节数>2048的话,会拆为多次输出。 单次最大65536字节。 每次输出调用send方法,这个是系统api。
找到这个: WinSock2.h --------------------------- send( _In_ SOCKET s, _In_reads_bytes_(len) const char FAR * buf, _In_ int len, _In_ int flags ); #endif /* INCL_WINSOCK_API_PROTOTYPES */
具体说明可以参考这个: https://docs.microsoft.com/en-us/windows/win32/api/winsock2/nf-winsock2-send
大概意思就是:send方法可能阻塞,因为要等待底层缓冲区的空间。 然后程序不要多线程调用send方法,消息会乱。
底层是谁?网卡吗?
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